using UnityEngine;

public class GameUI : MonoBehaviour
{
	public static GameUI instance;

	public SelectableButton currSelectableButton;

	private void Awake()
	{
		instance = this;
	}

	private void OnEnable()
	{
		if (currSelectableButton != null)
		{
			currSelectableButton.InvokeCustomCallback();
		}
	}
}
